TPProto::GameLayerAsyncFrameListener Class Reference

A AsyncFrameListener for GameLayer. Internally used by GameLayer to get async frames. More...

Inheritance diagram for TPProto::GameLayerAsyncFrameListener:

TPProto::AsyncFrameListener List of all members.

Public Member Functions

void setGameLayer (GameLayer *gl)
 Set the GameLayer.
void recvTimeRemaining (TimeRemaining *trf)
 Handles TimeRemaining frames (must be overridden).
void recvLogMessage (LogMessage *lmf)
 Handles LogMessage frames (must be overridden).

Detailed Description

A AsyncFrameListener for GameLayer. Internally used by GameLayer to get async frames.


Member Function Documentation

void TPProto::GameLayerAsyncFrameListener::setGameLayer ( GameLayer gl  )  [inline]

Set the GameLayer.

Parameters:
gl The GameLayer to use.

void TPProto::GameLayerAsyncFrameListener::recvTimeRemaining ( TimeRemaining trf  )  [inline, virtual]

Handles TimeRemaining frames (must be overridden).

This method is used to pass TimeRemaining frames received asynchronously to the client application. recvTimeRemaining must be overridden. The parameter should be deleted when no longer needed.

Parameters:
trf The TimeRemaining frame received.

Implements TPProto::AsyncFrameListener.

void TPProto::GameLayerAsyncFrameListener::recvLogMessage ( LogMessage lmf  )  [inline, virtual]

Handles LogMessage frames (must be overridden).

Parameters:
lmf The LogMessage frame received.

Implements TPProto::AsyncFrameListener.


The documentation for this class was generated from the following file:
Generated on Tue Jan 6 08:30:47 2009 for libtpproto-cpp by  doxygen 1.5.1