Inheritance diagram for TPProto::GameLayerAsyncFrameListener:

Public Member Functions | |
| void | setGameLayer (GameLayer *gl) |
| Set the GameLayer. | |
| void | recvTimeRemaining (TimeRemaining *trf) |
| Handles TimeRemaining frames (must be overridden). | |
| void | recvLogMessage (LogMessage *lmf) |
| Handles LogMessage frames (must be overridden). | |
| void TPProto::GameLayerAsyncFrameListener::setGameLayer | ( | GameLayer * | gl | ) | [inline] |
| void TPProto::GameLayerAsyncFrameListener::recvTimeRemaining | ( | TimeRemaining * | trf | ) | [inline, virtual] |
Handles TimeRemaining frames (must be overridden).
This method is used to pass TimeRemaining frames received asynchronously to the client application. recvTimeRemaining must be overridden. The parameter should be deleted when no longer needed.
| trf | The TimeRemaining frame received. |
Implements TPProto::AsyncFrameListener.
| void TPProto::GameLayerAsyncFrameListener::recvLogMessage | ( | LogMessage * | lmf | ) | [inline, virtual] |
Handles LogMessage frames (must be overridden).
| lmf | The LogMessage frame received. |
Implements TPProto::AsyncFrameListener.
1.5.1