[tp-devel] Some bugs
Brett Nash nash at fst.netMon Jul 14 02:58:55 EDT 2008
- Previous message: [tp-devel] Some bugs
- Next message: [tp-devel] Some bugs
- Messages sorted by: [ date ] [ thread ] [ subject ] [ author ]
Feel free to report any of these to the bug tracker, they will get lost here. > > * The server segfaults sometimes. I haven't found a way to reproduce > it, but it only seems to happen when I use tpclient-pywx (not my own > bot) and send a scout to enemy territory. However last time I managed > to get my scout in an enemy system and the server happily worked > further for a few turns, so I'm not sure it's relevant. The earliest > I've seen it happen is on turn 10. Really, it seems a bit random. Can you build with debugging on, and save the core dump next time it falls over? > * Related to that, if I send my scout to an enemy star system, isn't > there supposed to be combat? Or do only battleships fight? Probably. Need to double check the rules. But scouts have no weapons I believe - so scout vs scout is just the two ship's crews making rude gestures at each other. > * tpclient-pywx crashes when trying to delete a message, with a > message like "<Node(3e)-<objects.Message - Message @ 0x9707dec (seq: > 26 length: 182)> <0x3d 0x3f>> was not found in the list!". Might be a > server bug, should be easy to reproduce. Bug report it... > * The threshold-acceleration is a bit strange. The way I understand > it, if all players let the server know they are finished, it should > switch to turn_length_over_threshold. However, it already seems to do > that after my bot has signified it is ready, making testing a bit > hard Probably another bug. > * And there's the RFTS colonization bug, noticed earlier by Victor. I > think it's just colonists in transports that aren't added to the > population after a colonize order, which leaves a planet unmanned. Or > it could be because the parameters are so bad (basically 0 of every > needed resource at colonization) that the population dies immediately. > This definitely needs investigation. A bug I'm sure. Has it been reported to the BTS? > Whew. I hope we can clear some of these things out! Maybe just the one...
- Previous message: [tp-devel] Some bugs
- Next message: [tp-devel] Some bugs
- Messages sorted by: [ date ] [ thread ] [ subject ] [ author ]
More information about the tp-devel mailing list
