From Thousand Parsec Wiki
After we have a library that can “talk” as defined in the protocol we also need an easy way to make the library actually communicate. That's where a client comes into play. A client is usually a nice graphical user interface which makes it easy for a player to connect to a game server, see status of his galactic empire and issue orders to various objects in the game.
Available clients
Web-based client
| Name | Maintainer | Language | Code | Notes
|
| tpclient-pyweb | Derek Payton (dmpayton) | Python | Git |
|